中文名: Eyeon專業級影視合成程式和配套渲染器
英文名: Eyeon Fusion & RenderSlave
版本: V6.0.0.440 X64/32
發行時間: 2009年
製作發行: Eyeon Software地區: 加拿大
語言: 英文
官方網站 http://www.eyeonline.com/web/eyeonweb/products/fusion6/fusion6.aspx
簡介:
Fusion 是eyeon公司旗艦產品,該產品是eyeon公司強有力的合成器,使用了新的圖形引擎,能夠將整體性能提升一個台階並能更使得內存使用效率提高,可以在每一個像素上以8bit,16bit或者以浮點方式來運行。創建以時間線為基礎的緩存實時播放的部分。
Fusion 包含了許多新的特點及增強的工作流程。具有真實的3D環境支持,是市場上最有效的3D粒子系統。通過3D硬件加速,你現在可以在一個程序內就可以實現從Pre-Vis到finals的轉變。eyeon's Fusion 是真正的2D和3D協同終極合成器。
利用eyeon 革命性的集群技術可以通過網絡擴展富有傳奇色彩的計算性能。Fusion 的網絡渲染一直以來與其他批處理渲染技術相比屬於高端技術的應用。強勁有力的集群技術,能夠將多台工作站有效的連接組成高級的網絡工作環境,通過網絡render farm的聚合處理能力,整個環境能夠連續的按照次序渲染工作任務。
Fusion Open Candidate
eyeon is pleased to announce that Fusion 6 is now being previewed as an Open Release Candidate, available to all artists and studios with a current subscription license.
We are providing open access to the release candidate as part of a final effort to identify lingering issues and to qualify Fusion on the widest possible range of workstation/graphics card combinations.
Fusion 6 can load compositions created in previous versions of Fusion, but artists should expect to see differences due to the extensive changes brought about by DOD/ROI, expanded GPU support and general algorithm optimizations. Fusion 6 is also binary compatible with all existing third party plugins, no updates should be required.
New builds of Fusion 6 Open Candidate will be made available each week until the official release.
To get started, please visit the Fusion 6 download site.
Fusion 6.0
depth-cued是OpenGL方面的專業術語,即距離眼睛較遠的線看上去顯得更暗淡一些。這更接近於現實,它提供了一種稱為深度(depth)的視覺提示。
Stereoscopic and Multi-Layer Imaging System
立體成像及多層圖像系統
Stereoscopic Views(立體化視圖)
View stereo pairs in 3D in the views and support for stereo monitors. Fusion’s 3D environment has full support of stereo with eye separation and convergence controls.
在視圖中以真三維方式觀察立體圖像對,並支持立體顯示器.Fusion的三維環境完全支持視覺上的分離及聚合的立體控制.
3D In Stereo(立體方式下的三維顯示)
View the 3D environment in stereo.
可以立體方式觀察三維環境
Production Quality OpenGL Renderer(產品級質量的OpenGL渲染器)
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Normals, Texture Co-ordinates,Material ID, Object ID, Diffuse, Specular and Shadows, etc.
分辨率獨立,浮點級渲染.重構過濾化超級採樣.新的可插入式CG著色器.法線深層像素渲染,紋理坐標,材質ID號,物體ID號,漫射,高光,及暗部等特性.
Fully Controllable 3D Fog(完全可控的三維霧)
Object ID's Easily Created From Any Geometry(可輕鬆從任意幾何體來創建物體ID號)
3D Environment Tools(三維環境工具)
Environment mapped reflections and refractions. 3D Cube and Sphere mapping.
用於反射及折射的環境映射方式,採用立方體及球體方式進行貼圖.
New 3D Material Tools(新式三維材質工具)
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.
全新的照明材質,Blinn, Phong, Cook-Torrance及Ward.材質合併工具.
New Bump Mapped Materials(新式凹凸映射材質)
Bump mapped from height maps. Bump mapped reflections and refractions.
由高度圖產生的凹凸映射材質,可產生反射及折射形式的凹凸映射.
UVW Mapping(UVW貼圖)
Set spherical, planar, box, fit, etc, mapping co-ordinates.
可以用球形,平面,長方體,適配等方式進行貼圖坐標的指定.
Alpha Projections(Alpha方式投影)
Project alpha and re-light the projection.
投射alpha,並且重新照射投影
3D Blend Modes (三維混合模式)
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.
三維方式下也支持二維方式的混合模式,包括屏幕, 正片迭底, 顏色減淡,差異, 排除等模式.三維
混合模式可以指定給任意三維物體
Matte Objects (蒙板物體)
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.
在場景中,可以使用三維原始幾何體或網格物體做為三維蒙板,以控制景深及alpha.
FBX Caching(FBX緩衝)
Performance of FBX loading by caching of FBX model data.
可以對FBX模型數據的讀取進行緩衝以提高性能.
FBX Updated(FBX更新)
Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.
對場景的導入,攝影機路徑,燈光,幾何體,烘焙的動畫等進行了改進
FBX Exporter(FBX輸出功能)
Exports geometry, lights, camera and animation.
可以輸出幾何體,燈光,攝影機及動畫.
ROIDS(ROIDS)
Region Of Interest Domain System. This system allows for user-definable areas to limit processing, significantly improving performance and memory usage for large scale compositions.
即興趣區域定義系統的縮寫.此系統允許用戶指定一個區域來限制處理,對於大規模的合成,可以顯著地提升其性能及內存的使用情況.
UI Enhancements, Including File Browser(用戶界面的增強,包含文件瀏覽器)
Includes image previews and metadata, with gamma control for non-linear images.
包含圖像預覽及圖元數據,對非線性圖像進行gamma控制.
Toolbars(工具欄)
Can contain tools, scripts, macros and settings.
可容納工具,腳本,宏及預設等資源.
3D Navigation(三維導航功能)
Depth-cued 3D controls. Zoom to selected object, etc.
深度上的視覺提示的三維控制,縮放所選的物體等.
Behold the power of the GPU
The new generation 3D system takes advantage of GPU and Shader pipelines to render final production quality HDRI images with full deep pixel output. The extensive toolset opens up the abilities for complex shaders and procedural materials.
Speed. The new GPU renderer is raw power, computational expensive depth of field and motion blurring are a breeze on modern graphic cards. Hours of render are now delivered in fractions of seconds.
Importing and exporting of scenes and animation make interoperability with 3D Animation pipelines slick and streamlined. For the first time, Fusion compositing artists can really feed the 3D departments easily via the export of scenes and animation. This by-directional workflow makes the CGI production process smoother and more productive.
More 3D finishing tools in Fusion 6 allow compositing artists to control more of the assets to finish a shot, giving great flexibility for control in the highly interactive interface.
Production Quality GPU Renderer
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Z depth, Normals, Texture Co-ordinates, Material ID, Object ID, Material ID, etc.
Advanced CG Shader Materials
Fully Controllable 3D Fog
Object ID's Easily Created From Any Geometry
3D Environment Tools
Environment mapped reflections and refractions. 3D Cube and Sphere mapping.
New 3D Material Tools
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.
New Bump Mapped Materials
Bump mapped from height maps. Bump mapped reflections and refractions.
UVW Mapping
Set spherical, planar, box, fit, etc, mapping co-ordinates.
Alpha Projections
Project alpha and re-light the projection.
3D Blend Modes
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.
Matte Objects
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.
FBX Caching
Performance of FBX loading by caching of FBX model data.
FBX Updated
Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.
FBX Exporter
Exports geometry, lights, camera and animation.
Stereoscopic Imaging System
Fusion 6 has stereo tools and enhancements, and supports a number of 3D stereo viewing systems like OpenGL quad-buffering (used with most LCD shutter glasses and passive stereo monitors), anaglyph, side-by-side viewing, and iZ3D and True3Di monitors. The 3D system supports stereo materials, renders left and right eye views, and an Anaglyph tool is included.
DOD/ROI
Domain Of Definition / Region Of Interest System. This system allows for user-definable areas to limit processing, significantly improving performance and memory usage for large scale compositions.
RED Camera
Red camera support both 32 and 64 bit. Fully integrated into Fusion, including Floating point image generation and real-time proxy loading. All associated Metadata is carried through workflow.
UI Enhancements, Including
File Browser
Includes image previews and metadata, with gamma control for non-linear images.
Toolbars
Can contain tools, scripts, macros and settings.
New 2D Tools and Updates
Optimization to tools include dramatic speedups to Blur and Glow code.
Many workflow improvements have been made to existing tools such as Loader, Corner and Perspective Positioner, Color tools.
Tracker has XY path and Bspline options.
New tools include
Anaglyph combines two image streams into a stereoscopic image using a variety of anaglyph modes as well as cross-eyed and vertical or horizontal stacking techniques.
Export Bumpmap to convert a 2D image into a bumpmap for use with 3D materials.
Set Bg Color to define a custom color which lies outside the current image or tool's domain of definition.
Set Domain overrides the current Domain of Definition for the image.
Color Matrix is an advanced color correction tool that uses a 3D matrix to transform the colors in an image.
3D LUTs have a variety of GPU tools that can be chained together to create conversions and apply multiple 1D and 3D luts operations.



